Jagged Alliance Flashback is a prologue to the original

While not disconsidering the idea, he said that the Xbox team needs to think about the community's needs before moving in this direction. I don't know if Minecraft 2, if that's the thing that makes the most sense, he says. The community around Minecraft is as strong as any community out there. We need to meet the needs and the desires of what the community has before we get permission to go off and do something else.All in all, Microsoft is on the right track. If their new IP is really going to be something new and original, it will most likely be very successful. After multiple entries in the Jagged Alliance franchise some better than the others – Denmark-based game studio Full Control has decided to reset the series, taking it back to its roots. Jagged Alliance Flashback is a prologue to the original entry, being set in the 1980s and focusing on the formation of the A.I.M. (Association of International Mercenaries) organization. After numerous conquered sectors and countless turns, it seems like Full Control's reset desire is a double-edged sword, as newcomers might enjoy it more than veterans of the franchise.In the beginning, Neverwinter players can either go with a default mercenary, or they can take on a funny (read almost kind of random) set of questions which determines their character's perks, in addition to assigning statistic and skill points into features like physique, intelligence, melee, stealth, medicine, and others. Finally, you can further define your initial soldier by choosing his/her skin-colour, clothes, and a few other traits. It's not the most robust of systems, but it gets the job done.In Jagged Alliance Flashback, hiring mercenaries is key to dominating the fictional island of San Hermanos. Each soldier comes with a price, and each one features a certain trait some are specialised at healing, some are excellent marksmen, while others can repair items. The interesting part is the fact that each soldier needs to constantly be paid. Out of funds? Well, you're also Astral Diamonds out of people to join your little rebellion against the oppressor known as the prince'. Speaking of which, while the story is nothing to write home, it's a decent effort driving the Neverwinter gameplay forward. Your role on the island of San Hermanos is to overthrow the local dictator (a.k.a. the prince') sector by sector, turn by turn. The island of San Hermanos is an open-ended one, meaning you can travel in real-time from one place to another. Once enemies have been spotted, Neverwinter players are taken inside a particular part of the overall map. In this regard, Jagged Alliance Flashback isn't so different from the Heroes of Might and Magic franchise. Gaining resources and hiring new soldiers is done outside the primary gameplay, while the meat of the Neverwinter game happens in each of the island's locations. Funds can be generated from completing objectives or taking over mines and farms, and Neverwinter players can even hire the local militia to fight alongside their mercenaries.